在 VMware 中全新安装 20.2.2 系统,已经更新过,安卓应用(今日头条极速版)顺利安装,但是无法启动。
尝试终端启动,无任何显示,直接结束:
okaypj@okaypj-PC:~$ /usr/bin/uengine-launch.sh --action=android.intent.action.MAIN --package=com.ss.android.article.lite --component=com.ss.android.article.lite.activity.SplashActivity --system-info
尝试 uengine system-info,发现有“libEGL warning: DRI2: failed to authenticate”报错
okaypj@okaypj-PC:~$ uengine system-info libEGL warning: DRI2: failed to authenticate version: v1.0-rc11.3 cpu: arch: x86 brand: Intel(R) Core(TM) i7-4770HQ CPU @ 2.20GHz features: - aes - sse4_1 - sse4_2 - avx - avx2 os: name: Deepin version: 20.2.2 snap-based: false kernel: version: Linux version 5.10.36-amd64-desktop (uos@deepin-PC) (gcc (Uos 8.3.0.3-3+rebuild) 8.3.0, GNU ld (GNU Binutils for Uos) 2.31.1) #2 SMP Mon Apr 26 11:56:35 CST 2021 binder: true ashmem: true graphics: egl: vendor: Mesa Project version: 1.5 extensions: - EGL_EXT_create_context_robustness - EGL_KHR_cl_event2 - EGL_KHR_config_attribs - EGL_KHR_context_flush_control - EGL_KHR_create_context - EGL_KHR_create_context_no_error - EGL_KHR_fence_sync - EGL_KHR_get_all_proc_addresses - EGL_KHR_gl_colorspace - EGL_KHR_gl_renderbuffer_image - EGL_KHR_gl_texture_2D_image - EGL_KHR_gl_texture_3D_image - EGL_KHR_gl_texture_cubemap_image - EGL_KHR_image_base - EGL_KHR_no_config_context - EGL_KHR_reusable_sync - EGL_KHR_surfaceless_context - EGL_EXT_pixel_format_float - EGL_KHR_wait_sync - EGL_MESA_configless_context - EGL_MESA_drm_image - EGL_MESA_query_driver gles2: vendor: Mesa/X.org vendor: OpenGL ES 3.2 Mesa 20.3.4 extensions: - GL_EXT_blend_minmax - GL_EXT_multi_draw_arrays - GL_EXT_texture_compression_s3tc - GL_EXT_texture_compression_dxt1 - GL_EXT_texture_compression_rgtc - GL_EXT_texture_format_BGRA8888 - GL_OES_compressed_ETC1_RGB8_texture - GL_OES_depth24 - GL_OES_element_index_uint - GL_OES_fbo_render_mipmap - GL_OES_mapbuffer - GL_OES_rgb8_rgba8 - GL_OES_standard_derivatives - GL_OES_stencil8 - GL_OES_texture_3D - GL_OES_texture_float - GL_OES_texture_float_linear - GL_OES_texture_half_float - GL_OES_texture_half_float_linear - GL_OES_texture_npot - GL_OES_vertex_half_float - GL_EXT_draw_instanced - GL_EXT_texture_sRGB_decode - GL_OES_EGL_image - GL_OES_depth_texture - GL_OES_packed_depth_stencil - GL_EXT_texture_type_2_10_10_10_REV - GL_NV_conditional_render - GL_OES_get_program_binary - GL_APPLE_texture_max_level - GL_EXT_discard_framebuffer - GL_EXT_read_format_bgra - GL_EXT_frag_depth - GL_NV_fbo_color_attachments - GL_OES_EGL_image_external - GL_OES_EGL_sync - GL_OES_vertex_array_object - GL_OES_viewport_array - GL_ANGLE_pack_reverse_row_order - GL_ANGLE_texture_compression_dxt3 - GL_ANGLE_texture_compression_dxt5 - GL_EXT_occlusion_query_boolean - GL_EXT_robustness - GL_EXT_texture_rg - GL_EXT_unpack_subimage - GL_NV_draw_buffers - GL_NV_read_buffer - GL_NV_read_depth - GL_NV_read_depth_stencil - GL_NV_read_stencil - GL_EXT_draw_buffers - GL_EXT_map_buffer_range - GL_KHR_debug - GL_KHR_robustness - GL_KHR_texture_compression_astc_ldr - GL_NV_pixel_buffer_object - GL_OES_depth_texture_cube_map - GL_OES_required_internalformat - GL_OES_surfaceless_context - GL_EXT_color_buffer_float - GL_EXT_sRGB_write_control - GL_EXT_separate_shader_objects - GL_EXT_shader_group_vote - GL_EXT_shader_implicit_conversions - GL_EXT_shader_integer_mix - GL_EXT_tessellation_point_size - GL_EXT_tessellation_shader - GL_ANDROID_extension_pack_es31a - GL_EXT_base_instance - GL_EXT_compressed_ETC1_RGB8_sub_texture - GL_EXT_copy_image - GL_EXT_draw_buffers_indexed - GL_EXT_draw_elements_base_vertex - GL_EXT_gpu_shader5 - GL_EXT_polygon_offset_clamp - GL_EXT_primitive_bounding_box - GL_EXT_render_snorm - GL_EXT_shader_io_blocks - GL_EXT_texture_border_clamp - GL_EXT_texture_buffer - GL_EXT_texture_cube_map_array - GL_EXT_texture_norm16 - GL_EXT_texture_view - GL_KHR_blend_equation_advanced - GL_KHR_context_flush_control - GL_KHR_robust_buffer_access_behavior - GL_NV_image_formats - GL_OES_copy_image - GL_OES_draw_buffers_indexed - GL_OES_draw_elements_base_vertex - GL_OES_gpu_shader5 - GL_OES_primitive_bounding_box - GL_OES_sample_shading - GL_OES_sample_variables - GL_OES_shader_io_blocks - GL_OES_shader_multisample_interpolation - GL_OES_tessellation_point_size - GL_OES_tessellation_shader - GL_OES_texture_border_clamp - GL_OES_texture_buffer - GL_OES_texture_cube_map_array - GL_OES_texture_stencil8 - GL_OES_texture_storage_multisample_2d_array - GL_OES_texture_view - GL_EXT_blend_func_extended - GL_EXT_buffer_storage - GL_EXT_float_blend - GL_EXT_geometry_point_size - GL_EXT_geometry_shader - GL_KHR_no_error - GL_KHR_texture_compression_astc_sliced_3d - GL_OES_EGL_image_external_essl3 - GL_OES_geometry_point_size - GL_OES_geometry_shader - GL_OES_shader_image_atomic - GL_EXT_clip_cull_distance - GL_EXT_disjoint_timer_query - GL_EXT_texture_compression_s3tc_srgb - GL_MESA_shader_integer_functions - GL_EXT_clip_control - GL_EXT_color_buffer_half_float - GL_EXT_texture_compression_bptc - GL_KHR_parallel_shader_compile - GL_EXT_EGL_image_storage - GL_EXT_shader_framebuffer_fetch_non_coherent - GL_EXT_texture_sRGB_R8 - GL_EXT_texture_shadow_lod - GL_MESA_framebuffer_flip_y - GL_EXT_depth_clamp - GL_EXT_texture_query_lod okaypj@okaypj-PC:~$
我也是顺利安装了安卓应用,桌面图标双击没反应
我也是这样,最后解决了吗?
点击运行已安装的安卓应用时,提示如图错误,要如何搞定?
Featured Collection
Popular Ranking
Popular Events
在 VMware 中全新安装 20.2.2 系统,已经更新过,安卓应用(今日头条极速版)顺利安装,但是无法启动。
尝试终端启动,无任何显示,直接结束:
尝试 uengine system-info,发现有“libEGL warning: DRI2: failed to authenticate”报错