menny
2016-01-17 12:38 deepin
i don't understand this part:
1. Download Android apk App for testing, please try to download Pad version;
2. Extract apk App, execute in terminal:
/usr/lib/node_modules/chromeos-apk/chromeos-apk --archon -t --scale --name "Android App" xxx.apk ##xxx.apk is the apk file name to be extracted.
cloud you please make a video tuturial? please ,is confused
1. Download Android apk App for testing, please try to download Pad version;
2. Extract apk App, execute in terminal:
/usr/lib/node_modules/chromeos-apk/chromeos-apk --archon -t --scale --name "Android App" xxx.apk ##xxx.apk is the apk file name to be extracted.
cloud you please make a video tuturial? please ,is confused
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Download and unzip the script , then grant the executable permission in properties of context menu.
Then execute the following command in terminal:
And you can automatically unzip and run the Android program.
Note: You should install ARChon by yourself before using the script, namely execute the following command in terminal:
Here is the video tutorial for Running Android App with ARChon in deepin:https://youtu.be/evKCuOJPZHs
=========================================================================================================
Hi all:
Now we announce the test method for running Android App with ARChon. Packaging is not discussed in this post due to its complexity.
Please reply this post with the names and download links of Android Apps which passed tests. We will add them to Deepin Store as soon as possible.
Configuration Environment
1. Install deepn 15 64-bit;
2. Install ARChon, execute in terminal:
Test Method
1. Download Android apk App for testing, please try to download Pad version;
2. Extract apk App, execute in terminal:
3. Run test, execute in terminal:
Test Case
1. Download bukamanhuaHD_17301579.apk;
2. Extract Android apk App, execute in terminal:
3. Run test, execute in terminal:
4. Running Successfully!
Notes:
1. Now only deepin 15 64-bit can run Android Apps, other deepin systems can't.
2. Android Apps can not be used in systems that do not support WebGL.